The head of the Assassin series left and ended his 20-year career.
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The head of the Assassin series left and ended his 20-year career.

According to IGN, Mark-Alexis Cott, the head of the Assassins Letter series, who had served for over 20 years at the time of the official departure, was only two weeks after the transfer of the Assassins Letter from the Prosper to the vantage Studios. vantage Studios, co-organized by Phuby and Tweet (25 per cent of the Tweeting stock), will also combine the development of the Sunset Island Fright and Rainbow VI series.

On the afternoon of 14 October, she was informed by an internal e-mail, which referred to the need for “synergy” between the vantage Studios leadership and the core goal. According to IGN, Cot was invited to join the management of the vantage Studios but was declined. In an internal circular, Christopher Dren, Joint Chief Executive Officer of vantage Studios, expressed his “regrets” at Cot’s decision and noted that the former head “has his own expectations and priorities for the creation and future of the vantage Studios”. “Following the announcement of a reorganization of the organization in March 2025, Marc-Alexis Cot chose to leave her to open a new path. We are confident that, despite all our difficulties, the good team will continue to consolidate the solid foundation on which he has been engaged. He is particularly grateful for the fact that he has shaped the Assassin doctrine as the pole of today’s day, whose leadership and creativity have left a permanent mark in the hearts of teams and players.” Colt, who was nicknamed “Mac” by his colleague, joined as a software engineer in 2005 as the main engine for Prince Persia: Forgotten Sand, and later joined the series as the designer of the main gate during the period of the Assassin Letters: Brothers, and promoted the Director General of the Games to the Assassin Letters 3. As the Creative Director, he led a series of projects such as The Assassin Letters: Black Chess DLC, The Assassins Letters: Lords and The Assassins Letters: Odyssey (as a senior producer).

In March 2022, when the Québec team developed the Assassins Letter: Shadow, and Phoebe tried to recreate the consistency of the narrative series through the “animus Center” (then codenamed Assassins Letters: Unlimited), Cot took over the IP in its entirety and developed a plan for the future of the Wanderer-style project, including Assassins Letters: Hexe, which had not been published so far. Last December, when The Assassin Letter: The Shadow triggered a public outcry over the role of black warriors, Cott gave a passionate speech at the British Film College Awards ceremony to defend the narrative of the series. He spoke openly about the “destructive blow” to the team and explained that the postponement of the game was to ensure that the high quality expected by the player was achieved. “The Letter of Assassin has always been dedicated to exploring the whole history of humanity, which is multifaceted in nature. Faithful to history means uncompromising embrace of the richness of the human perspective,” Kurt stressed at the time.

A few days before the personnel change, it was reported that Phoebe had cancelled an Assassin game that had been dominated against the KKK in the context of the post-civil war period in the United States. The project was halted in summer 2024, when it was in its early stages of development, allegedly in connection with political climate considerations in the United States.